モジュール:Sports table/Custom
表示
モジュールの解説[作成]
-- Style for sports tables with custom columns
local pp = {}
function pp.get_col_styles(Args)
-- Load relevant modules
local yesno = require('Module:Yesno')
local col_style = {}
local num_cols = 1
-- Default styles
local default_style = Args['default_style'] or ''
if default_style:match('^([Ww][Dd]?[Ll])') then
-- Backwards compatibility with WDL
if not yesno(Args['hide_played'] or 'no') then
col_style[num_cols] = 'pld'
num_cols = num_cols +1
end
if yesno(Args['show_win'] or 'yes') then
col_style[num_cols] = 'w'
num_cols = num_cols +1
end
local loss_first = yesno(Args['loss_before_draw'] or Args['loss_before_tie'] or false)
if loss_first and yesno(Args['show_loss'] or 'yes') then
col_style[num_cols] = 'l'
num_cols = num_cols +1
end
if yesno(Args['show_draw'] or default_style:match('^[Ww]([Dd])[Ll]')~=nil) then
col_style[num_cols] = 'd'
num_cols = num_cols +1
end
if (not loss_first) and yesno(Args['show_loss'] or 'yes') then
col_style[num_cols] = 'l'
num_cols = num_cols +1
end
local fa_letter = string.lower(Args['for_against_style'] or '')
if fa_letter ~= '' then
if fa_letter=='game' or fa_letter=='games' then
fa_letter = 'game'
elseif fa_letter == 'none' then
fa_letter = nil
else
fa_letter = fa_letter:match('^(%a).*')
end
else
fa_letter = default_style:match('^[Ww][Dd]?[Ll](%a)fa')
or default_style:match('^[Ww][Dd]?[Ll](%a)diff')
end
if fa_letter ~= nil then
local fa_word_sing, fa_word_plur
if fa_letter == 'game' then
fa_letter = 'g'
fa_word_sing = 'Game'
fa_word_plur = 'Games'
elseif fa_letter == 'f' then
fa_word_sing = 'Frame'
fa_word_plur = 'Frames'
elseif fa_letter == 'm' then
fa_word_sing = 'Match'
fa_word_plur = 'Matches'
elseif fa_letter == 'p' then
fa_word_sing = 'Point'
fa_word_plur = 'Points'
elseif fa_letter == 'r' then
fa_word_sing = 'Run'
fa_word_plur = 'Runs'
elseif fa_letter == 's' then
fa_word_sing = 'Set'
fa_word_plur = 'Sets'
else
fa_letter = 'g'
fa_word_sing = 'Goal'
fa_word_plur = 'Goals'
end
col_style[num_cols] = fa_letter..'f'
col_style[num_cols+1] = fa_letter..'a'
num_cols = num_cols + 2
col_style[num_cols] = 'diff_'..fa_letter..'f_'..fa_letter..'a'
fa_letter = string.upper(fa_letter)
Args['col_header'..num_cols] = Args['col_header'..num_cols] or
'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>'
num_cols = num_cols + 1
end
col_style[num_cols] = 'pts'
col_style['ranking_col'] = num_cols
end
-- Number of columns and custom column styles
num_cols = tonumber(Args['num_cols']) or num_cols
for cc=1,num_cols do
col_style[cc] = Args['colstyle'..cc] or col_style[cc] or ''
col_style[cc] = string.lower(col_style[cc])
end
-- Store num_cols so it may be returned
col_style['num_cols'] = num_cols
return col_style
end
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] or Args['table_header'] then
table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
end
-- Pre stuff
local team_width = Args['teamwidth'] or '190'
local col_style = pp.get_col_styles(Args)
local num_cols = col_style['num_cols']
local ranking_col = tonumber(Args['ranking_col']) or col_style['ranking_col'] or num_cols
-- Custom header options
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local team_head_text = Args['team_header'] or 'Team'
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text) -- Team col
for cc=1,num_cols do
local stylecc = col_style[cc]
local col_width = 28
local always_show = (ranking_col == cc)
local head_text = '<abbr title="Column '..cc..'">'..cc..'</abbr>' -- Column cc default
-- Column style head text
if stylecc == 'pld' or stylecc == 'played' or stylecc == 'match' or stylecc == 'matches' then
head_text = Args['pld_header'] or '<abbr title="Played">Pld</abbr>'
always_show = true
elseif stylecc == 'w' or stylecc == 'win' or stylecc == 'wins' then
head_text = '<abbr title="Won">W</abbr>'
elseif stylecc == 'd' or stylecc == 'draw' or stylecc == 'draws' then
head_text = Args['draw_header'] or (yesno(Args['use_tie'] or 'no') and '<abbr title="Tied">T</abbr>') or '<abbr title="Drawn">D</abbr>'
elseif stylecc == 'l' or stylecc == 'loss' or stylecc == 'losses' then
head_text = '<abbr title="Lost">L</abbr>'
elseif stylecc == 'rw' then
head_text = Args['rw_header'] or '<abbr title="Rounds won">RW</abbr>'
elseif stylecc == 'pts' or stylecc == 'points' then
head_text = '<abbr title="Points">Pts</abbr>'
always_show = true
elseif stylecc == 'ppg' then
head_text = '<abbr title="Points per game">PPG</abbr>'
always_show = true
col_width = 36
elseif stylecc ~= '' and stylecc:len() <= 3 then
head_text = string.upper(stylecc)
end
if full_table or always_show then
head_text = Args['col_header'..cc] or head_text
tt = p_sub.colhead(tt,col_width,head_text)
end
end
if full_table then
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end
return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local col_style = pp.get_col_styles(Args)
local num_cols = col_style['num_cols']
local ranking_col = tonumber(Args['ranking_col']) or col_style['ranking_col'] or num_cols
local win_points = tonumber(Args['winpoints']) or 3
local draw_points = tonumber(Args['drawpoints']) or 1
local loss_points = tonumber(Args['losspoints']) or 0
local rw_points = tonumber(Args['rwpoints']) or 1
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local rw = tonumber(Args['rw_'..team_code_ii]) or 0
local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
-- Then calculate some values
local matches = wins + draws + losses
local matches_text = matches
if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
matches = tonumber(Args['matches_'..team_code_ii]) or matches
matches_text = Args['matches_'..team_code_ii] or matches
end
local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw
local ppg = mm._precision_format(points / matches, 2)
if matches == 0 then
-- Escape for zero matches
ppg = '—'
end
-- Use actual values if wins, draws, and losses are not numeric
if (wins == 0 and draws == 0 and losses == 0) then
local function numorval(s)
return s and ((s == '' and 0) or tonumber(s) or s) or 0
end
wins = numorval(Args['win_'..team_code_ii])
draws = numorval(Args['draw_'..team_code_ii])
losses = numorval(Args['loss_'..team_code_ii])
end
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- Row building
for cc=1,num_cols do
local stylecc = col_style[cc]
local col_fw = ii_fw
local always_show = (ranking_col == cc)
local cell_data = Args['default_value'..cc] or ' '
-- Get data by column style
if stylecc == 'pld' or stylecc == 'played' or stylecc == 'match' or stylecc == 'matches' then
cell_data = matches_text
always_show = true
elseif stylecc == 'w' or stylecc == 'win' or stylecc == 'wins' then
cell_data = wins
elseif stylecc == 'd' or stylecc == 'draw' or stylecc == 'draws' then
cell_data = draws
elseif stylecc == 'l' or stylecc == 'loss' or stylecc == 'losses' then
cell_data = losses
elseif stylecc == 'rw' then
cell_data = rw
elseif stylecc == 'pts' or stylecc == 'points' then
if points<0 then
cell_data = '−'..-points
else
cell_data = points
end
always_show = true
elseif stylecc == 'ppg' then
cell_data = ppg
always_show = true
elseif stylecc:match('^(sum_[^_]*_[^_]*)')
or stylecc:match('^(diff_[^_]*_[^_]*)')
or stylecc:match('^(pct_[^_]*_[^_]*)') then
local op_str = stylecc:match('^([^_]*)_[^_]*_[^_]*')
local operands = {}
operands[1] = stylecc:match(op_str..'_([^_]*)_[^_]*')
operands[2] = stylecc:match(op_str..'_[^_]*_([^_]*)')
local flag_format = false
for opn=1,2 do
local opstyle = operands[opn]
if opstyle == 'pld' or opstyle == 'played' or opstyle == 'match' or opstyle == 'matches' then
operands[opn] = matches
elseif opstyle == 'w' or opstyle == 'win' or opstyle == 'wins' then
operands[opn] = wins
elseif opstyle == 'd' or opstyle == 'draw' or opstyle == 'draws' then
operands[opn] = draws
elseif opstyle == 'l' or opstyle == 'loss' or opstyle == 'losses' then
operands[opn] = losses
elseif opstyle == 'rw' then
operands[opn] = rw
elseif opstyle == 'pts' or opstyle == 'points' then
operands[opn] = points
elseif opstyle == 'ppg' then
operands[opn] = points / matches
flag_format = true
else
operands[opn] = tonumber(Args[opstyle..'_'..team_code_ii]) or 0
end
end
if op_str == 'sum' then
cell_data = operands[1] + operands[2]
elseif op_str == 'pct' then
cell_data = mm._precision_format(operands[1] / (operands[1] + operands[2]), 3)
else
cell_data = operands[1] - operands[2]
if cell_data < 0 and not flag_format then
cell_data = '−'..-cell_data
end
end
if flag_format then
cell_data = mm._precision_format(cell_data, 2)
end
elseif stylecc ~= '' then
cell_data = Args[stylecc..'_'..team_code_ii] or cell_data
end
cell_data = Args['col'..cc..'_'..team_code_ii] or cell_data
if full_table or always_show then
if ranking_col == cc then
col_fw = 'font-weight: bold;'
cell_data = cell_data .. hth_string
elseif yesno(Args['bold_col'..cc]) then
col_fw = 'font-weight: bold;'
end
table.insert(t,'| style="'..col_fw..bg_col..'" |'..cell_data..'\n')
end
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {}, {}
status_code = { A='Advance to a further round', C='Champion', D='Disqualified',
E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
R='Relegated', T='Qualified, but not yet to the particular phase indicated'}
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position (before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after' -- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
-- Read in custom status options
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
if Args['status_text_' .. l] then
status_code[l] = Args['status_text_' .. l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp